This is our test scene without DWM:
And this is the same scene with DWM, so below the surface of the water:
Another thing I implemented is that I put the crosshair in the center of the screen. It does not do anything yet, but the script understand that it's a special object it might want to reference and modify in code.
All in all, this was just a bit of tinyness that needs to be done, but does not take a lot of time. The script behind the things is not implemented yet. The crosshair will have its parts move to the center when pointing to something near and wide as it is in the picture, when pointing to something far away or not pointing to anything at all. the mask will be activated when the player is below the surface of the water, as explained in my earlier article on Drowning.
this week I'll finish the scene management that I was working on yesterday, as well as the implementation of the crosshair. For that, I'll be introducing some objects to interact and a script for the player to interact with the objects (starting with looking at then and gaining information)
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