What I have now looks kind of like the screenshot I shared the other day, but with some differences:
Second is the picture and info to the right. Obviously, that could use some font sizing, but it looks alright and I'm pretty pleased with my home-made sword sprite-placeholder. What it does now is that it finds the first item when building up the list on the right and using the same mechanic to show info of the object, but in another configuration (if that's correct English).
Later, I'll have it react to clicking on the list to the left. The pictures on the top will filter certain kinds of objects (e.g. Weapons or Food which mostly have very different uses, while apples might be inefficient projectiles too). The kind of thing that is selected will also influence the button the bottom right. Swords can be wielded, keys can't. Apples can be eaten, shields can't.
Next, I'll have the UI react to the clicking and refresh the panel to the right. Furthermore, I'll try and implement dropping objects like in Skyrim. I'll probably save the actual usage of objects for later.
No comments:
Post a Comment