(the bug you see here, it's been fixed. who notices it too?)
This works nicely. Now it's possible to create units indefinitely, because they have no cost, but implementing that should be easy to do. Besides, there will be a building progress to creating the unit. Right now, they pop into existence. They should do so, but not before it takes time to create the unit. For that I'll use a filler sprite that fills over time, depending on the kind of unit and possible some science-type action (which I will not implement yet).
I am quite happy about the workings of the recruit action though. It works with delegate functions that are called from the display class, because it's a button being clicked that triggers a function in the action class indirectly. It should also be easily expanded to work with different kinds of actions. It's starting to look like a game. Of course there are no challenges yet, but those will come later.
For now, have a nice evening and we'll meet again!
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