Pagina's

Sunday, 22 December 2019

Football sounds and screen sizes

Good morning.  I've had a couple of days off the project and got going again yesterday. I am going to spend the holidays with the in-laws, so you've not seen there end of the lazy times, but that's not the point. The point is that I'm getting close to finishing the PC  build of my yet unnamed goalkeeper game (going - in a flash of creativity - by the name of: 'Goalkeeper Game' right now).

Yesterday was quite productive.  First, I finished the sound system by hooking a sound handler script to a couple of events like the shooting, the scoring, the game over script and a couple of collisions for the ball. Then I downloaded some sounds to play from a free royalty free site. It's funny that searching for 'football' gives results for a totally different sport and one needs to search for 'soccer' to get football stuff. It's ok. We'll let the Americans have their thing.

Then I asked my wife if she had any ideas for a sound when the ball went in the goal.  I found out quickly that cheering crowds don't work when the ball is shot every two seconds and there's crowd sounds anyway (including 'Als we gaan, dan gaan we met zijn allen de kroegen overvallen hier in het mooie Breda.') So she recorded her own cheer.  Then she played the game and we got to test the high score. It worked and I'm very proud of her. My wife does think her cheer does not suit the moment the player fails, but I'm keeping it in anyway.

Technical stuff now. I made a mistake that I saw last time when I discussed the mobile build. The gloves were not in the middle of the goal to start when the game is played on something else as the screen that I tested it in in Unity. I had to change it to take the screen size into account and I think it works much better now. I'll test it again a bit and after Christmas I'll have a couple of days off from work to make the mobile build and see how I can release them.

After that I'll see what other idea I'll start 2020 with. Maybe some first version of Holocene in 2D and maybe turn based or otherwise simplified. We'll see. If I don't get to writing another blogpost tomorrow, I wish you a happy whatever-you-celebrate these upcoming days!

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