Today, I've been reading about AI and navigation in specific. NavMeshes in Unity.
What I saw the last couple of days was that patrolling NPC's don't really care about obstacles. I had the Forest Guy walk between two waypoints and that went like a charm as long as it was all a straight line. Now, being a Skyrim veteran, I know not even Lydia walks in straight lines all the time, so let's see.
I'm supposed to either work everything out myself, or use these NavMeshes. I "bake" a NavMesh and have agents like Forest Guy navigate that.
And then, whatever I do, they drop waist down in the ground and get stuck. Weird and frustrating , because I have no idea what causes that. Now I have very few time this weekend. A friend's wedding and my birthday, so now I go to bed a sad man...
Anyone any ideas?
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