In these tutorials, the people always say they need to change existing code to deal with new things that came up later in the project. Well, why don't you program them right in the first place?
I am a programmer, so I know that the choices you make can come back to bite you in the long run, but that is the long run. In the short run, one makes the right deci... So I started refactoring the mechanics for controlling the inventory. Now I have a red ball and a blue ball to pick up and a updatable list to contain them both. The madness.
Furthermore, I found out about the Render texture to make a minimap. I might use a squad object to have more symbolic representations, but we'll see. That's for later.
One of the next things I'm going to focus on is opening and closing doors. I already put some code in the scripts for player interaction with other objects, and I need to get it to work. Make my first real Unity animation and have the player move through an opening or into a new scene.
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