Before making it look awesome, I'm focussing on the mechanics like a basic First Person Controller with a crosshair and my first experiments with raycasts that I'm pretty pleased with. Even though it isn't big, it's nice to see that the player will detect an object that is tagged PickUp and within a certain distance from the player and that when we press E, the object will disappear.
Next, I'll do a bit of GUI with a health bar and a fatigue bar and something in the world to affect those values. After that, I'm going to work on the basic inventory and find a way for the player to have some head bobbing when moving. Hopefully I'll be able to hit these goals in the days to come.
I'm starting to like this stuff more and more.
No comments:
Post a Comment